![]() The menus are still sluggish and unpleasant, and the mouse pointer is very frustrating because it has to be positioned almost precisely, to the pixel, on the object to be activated. Regarding gameplay, it's a shame that Memoria's developer, Daedalic Entertainment, has not redesigned the game more extensively since Chains of Satinav. The solution of the puzzles is not always logical, which is unfortunate in a game of this kind. Memoria puts forward a very well-thought out system of indexes that will (sometimes) put you on the right path to solving difficult puzzles, but often the help provided won't be enough. ![]() The puzzles are quite successful, even if we sometimes feel like tearing our hair out in frustration over some of the more difficult ones. As always in a point and click game like Memoria, the puzzles and dialogs are the heart of the game and what makes it interesting. Shifting between the two characters allows you to take advantage of the unique powers of each and thus solve different types of puzzles. The transition between the characters is subtle and always fits perfectly with the narrative. This is a captivating story, which, if not conspicuous for its originality, has the virtue of being effective and eye-catching. In order to do this, he has to look into Princess Sadja's life and past. There we find the hero Geron, a clever young man devoted to untangling impossible situations, in order to save his sweetheart who is trapped by a terrible curse. Memoria is a follow-up to the highly successful Chains of Satinav released in 2012.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |