This build will reach 9 frames trap placing, 48 fhr, 65% fcr, 26% dr and 57% weapon block I won't bother with ias bugging since it's a pain in the ass and you lose the bug asap you swap weapons. + Fast with burst of speed (bos) and high fcrĪlright, now that we have overview on each of the main builds, it is time to get in-depth. + Higher fcr (potentially 174, which is 9 frames) Only 64% block maximum achievable (not sane though) + Weapon Block, can block anything except stationary attacks (fire wall, fire from meteor, etc.) Them being Weapon/Shield (w/s) and Claw/Claw (c/c) There are 2 different main solutions that work for trap assassin. Awesome skill to inflict more damage, although you might be too busy mind blasting the shit out of everything that moves ^_^ 13k ls has average damage of 6,5k so this comes close.ĪND one more thing. On top of that, you would have 5k-5k (roughly) woi damage, which acts pretty much like ls. Sure, paladins with charge or characters with whirlwind can still get their way out since they are uninterruptable but it will hurt. Even 174 fhr sorceresses will have trouble getting out. ![]() With low fhr, the opponent has no hope of getting out. 5 traps, 5 waves each means 25*1,5k _almost_ instantly. Doesn't aim automatically (Wake of Inferno does, though)Īmazingly, fire assassins can be devastating. Even easier to resist/absorb than lightning Requires many skill points to be effective Although both of the types are easy to resist, well-placed traps and well-thought tele/run patterns make this assassin viable enemy. ![]() Both of them have their pros and cons, which will be later on looked upon to. Trap assassin, simply, is an assassin that utilizes one of the 2 types of traps available. Anyway, this guide is continuity to this: I felt like there were no good trapper guides in here. ![]() The ultimate guide to trap assassin for all realms for 1.11b
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